Mastering the GoF Design Patterns: Explained with Modern Examples

The Gang of Four (GoF) design patterns are the foundational building blocks of software architecture. Introduced in the landmark book “Design Patterns: Elements of Reusable Object-Oriented Software”*, these 23 patterns help developers solve common design problems with proven solutions.
In this guide, you’ll find modern explanations, practical C# examples, and links to in-depth tutorials for each pattern.

🧩 What Are GoF Design Patterns?

GoF patterns are categorized into three main groups:

  • Creational Patterns – How objects are created
  • Structural Patterns – How objects are composed
  • Behavioral Patterns – How objects communicate

Each category solves a specific set of design challenges. Scroll down to find pattern summaries and deep dives into each one.

🧱 Creational Patterns

These patterns abstract the object creation process and help manage flexibility and reuse.

Pattern
Description
Link
Singleton
Ensure a class has only one instance
Explore the Singleton Pattern →
Factory Method
Delegate instantiation to subclasses
Understand the Factory Method Pattern →
Abstract Factory
Create families of related objects
Dive into the Abstract Factory Pattern →
Builder
Construct complex objects step by step
Learn how the Builder Pattern works →
Prototype
Clone existing objects without coupling
Explore the Prototype Pattern in C# →

🧱 Structural Patterns

These patterns abstract the object creation process and help manage flexibility and reuse.

Pattern
Description
Link
Adapter
Convert one interface into another
See the Adapter Pattern in Action →
Bridge
Separate abstraction from implementation
Bridge Pattern Explained with Examples →
Composite
Treat individual and grouped objects uniformly
Discover the Composite Pattern →
Decorator
Add responsibilities to objects dynamically
How the Decorator Pattern Extends Behavior →
Facade
Simplify complex subsystems with a unified interface
Understand the Facade Pattern →
Proxy
Control access to objects
Explore the Proxy Pattern in Practice →

🧱 Behavioral Patterns

These patterns abstract the object creation process and help manage flexibility and reuse.

Pattern
Description
Link
Chain of Responsibility
Pass requests along a chain of handlers
Handle Requests with Chain of Responsibility →
Command
Encapsulate requests as objects
How the Command Pattern Works →
Iterator
Access elements without exposing structure
Implement Iterators the Right Way →
Mediator
Centralize complex communications
Simplify Communication with Mediator Pattern →
Memento
Save and restore object state
Preserve State Using Memento Pattern →
Observer
Notify objects of state changes
Master the Observer Pattern →
State
Change behavior based on internal state
Manage State with the State Pattern →
Strategy
Define interchangeable algorithms
Switch Logic with the Strategy Pattern →
Template Method
Define the skeleton of an algorithm
Use the Template Method Pattern →
Visitor
Add new operations to existing structures
Visitor Pattern Made Simple →

🧭 Beyond GoF Patterns: What to Learn Next

Understanding the 23 Gang of Four design patterns gives you a strong foundation in software design. But modern software development also requires mastery of architecture patterns, SOLID principles, and real-world implementation strategies.

Here’s where to continue:

  • 🔹 Clean Architecture Principles →

  • 🔹 Mastering SOLID Principles →

  • 🔹 Modern Architecture Patterns (Microservices, DDD) →

  • 🔹 How to Use Design Patterns in Real Projects →